Review

Malifaux

So today I had the chance to try out the new hotness, Malifaux. I have some experience with the miniatures from Wyrd. I have some of them that I bought for the sole reason of painting. I have also quickly looked through the rules and fluff but rules wise I didn’t really remember anything

The fluff of the game is a big mixed bag of everything from Wild West, Victoriana to Steam Punk. But somehow they make it work. The fluff is actually pretty good and I’m generally impressed with it.

The game it self uses a card based system instead of a dice based and I have to admit that I was skeptic towards this. Did it managed to change my mind? Not completely but almost. The game is more or less based on a dueling system, you compare and add card values to different stats to see who the winner is. This works quite well and when you get the hang of in what order to add the different things it has a nice flow to it. The part that I think they could have done a better job is how abilities and how special effects get triggered. It’s not so much that it’s a bad system but I think that they overdid it a bit with the number of abilities etc as even the most basic minion has a fairly big number of them. I’m sure this will be less of an issue when you get used to your crew and their skills.

Then it’s my favorite part of the game, the miniatures. They are in lack of a better word, awesome. As I said earlier, I have some of them and I don’t have anything bad to say about them. The casting is good, hardly any flash. The design of them is generally very good and there isn’t many of their miniatures that I would say that I didn’t like.

So what is my verdict of Malifaux? The game I would give a 4/5 and the miniatures I would give a 5/5.

All in all a very good game and I’m looking forward to building and painting my Neverborn crew.

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